Thursday, February 27, 2020

Photoshop Tutorial - Tomato Cage

Original Head
Original Texture
  
Final Product
Layers
Steps:
  1. To start I put down the image of the head
  2. Selected the parts that I wanted (just the face). Then cut and copied it onto a new layer using Ctrl-J while the face is selected.
  3. While the new layer is active, I pressed Ctrl-Shift-U to remove its colour and used Ctrl - J to create a base layer for displacement later.
  4. Next, I hid the most recently duped layer and Ctrl-Clicked the new layer button while active on the base layer.
  5. I then filled in that new layer with white, using the paint bucket tool.
  6. After that, I selected my displacement layer and filtered it. The filters I used were Noise > Median with an intensity of 5, and then Blur > Gaussian with a level of 2.
  7. Then I merged the white blank layer with the displacement layer and duped it onto a new PSD by pressing right-click on the layer and selecting "new" under the documentation options.
  8. With this, I saved it as a PSD file and named it displacement for my convenience later on. To further my convenience I deleted my original displacement layer.
  9. Next, I opened up my texture file and cut pasted it onto my project's tab.
  10. I stretched my textures image using Ctrl - T to fit the size of the head.
  11. While the texture layer is still active, I added a distortion filter. I did this by pressing filter > distort > displace and selected my displacement layer copy.
  12. Afterward, I highlighted the head by ctrl-clicking the image of the layer, then made my texture layer active and pressed the layer mask icon to remove any surplus texture.
  13. Then finally to finish off my texture change, I selected my texture and above changed its blend from normal to overlay.
  14. To add some more features, I added a new background by merging the texture and the filtered head together and copied it using Ctrl - C and pasting it onto a new background I found online using Ctrl - V
  15. I also had to move the head into place using Ctrl - T and used the clone stamp tool to blend the tomato with the tomato I replaced for my background.
  16. To touch up, I added some dodge and burn effects to added some shading and added my blog spot address to finish off.

Photoshop Morphing - Human Coloured Chameleon

Original Lizard
Original Texture
Final Product
Layers

Steps:
  1. Put down The lizard image
  2. Selected out parts I wanted, using the quick selection tool and cut and copied it onto a new layer using the Ctrl - j shortcut while selected.
  3. While the new layer is active, I pressed Ctrl-Shift-U to strip away its colour and used Ctrl - J to dupe my layer. This purpose serves as a base for my displacement layer I will use later.
  4. Next, I hid the most recently duped layer and Ctrl-clicked the new layer button while active on my displacement layer.
  5. I then took my paint bucket tool to fill in the blank new layer with white.
  6. Afterwards, I selected my layer 1 and filtered it. First I filtered it with Noise > Median with a level of 5, then I filtered it with some Blur > Gaussian with a level of 2.
  7. Then I merged the white blank layer with the displacement layer and duplicated it onto a new psd by pressing right-click on the layer and selecting "new" under the document option.
  8. With this, I saved it as a psd file and named it displacement for my convenience later on. I also deleted my original displacement layer on the lizard.psd tab for also my convenience.
  9. Furthermore, I opened up my texture file and dragged it over to my reptile document, by using the move tool and pressing shift over the tab.
  10. I stretched the material to make sure it fitted the increments of my lizard picture.
  11. With the Texture layer active, I added a distortion filter. I did this by pressing filter > Distort > Displace and selected my displacement file. I then put the numbers 40-40 in my x and y scale, however, the numbers in the scale vary with the image.
  12. Next, I highlighted my lizard layer by Ctrl-clicking the layer's image and then making my texture layer active, then clicked the layer mask icon to remove any excess texture.
  13. To finish off, I clicked on the texture's image on the layers tab and up above changed its blend to overlay.
  14. Now that the skin texture is on the reptile, I merged the texture and reptile layer together, and copied it using Ctrl - c and pasting it onto a new background of my choice with Ctrl - v. I then used Ctrl- T to move and resize it into place.
  15. To touch up, i used the dodge and burn tool to add shading effects.
  16. Finally, I added my blogspot address, and finished off by saving and exporting it as a png.

Wednesday, February 26, 2020

Photoshop Morphing - Wooden David

Original David


Original Texture - Wood Tiles


Combination


Layers

Steps:
  1. To start off, I put the picture of the David statue down.
  2. Next, I selected parts of the statue that I wanted using the quick selection tool. To precisely pick the parts, I utilized the quick masking feature, by pressing "Q" constantly to highlight the parts that haven't been selected and using the brush tool on the white colour, to smooth out the selection.
  3. After selecting the parts I wanted, I cut and pasted my selection onto a new layer by using the Ctrl - J function, and stripped its colour by pressing Ctrl-Shift-U.
  4. Next I duped the layer by pressing Ctrl - J and hid it (I did this to create a displacement layer for later). Now that this step is done, I am set to start texture wrapping.
  5. To start, I selected my non-coloured visible layer, and Ctrl-clicked the new layer button, to create a new layer underneath.
  6. Then I took my paint bucket tool to fill in my new layer with white.
  7. After that, I went back to my David layer and started filtering it. The filters I used were, Median-noise and made it 5 pixels, then Gaussian-blur with 2 pixels. The reason why I filtered it, because it makes the texture wrapping seem less sharp, thus making the wrap look less edged and more realistic.
  8. Now that the filtering is done, I merged the white background layer and the filtered layer to create a displacement layer. I then duplicated that layer onto a new documentation by selecting the "new" option under the document option. On that new page, I saved it as a psd and named it "displacement" for my convenience in later use.
  9. Furthermore, I opened up my texture file in a new tab and dragged and dropped it over, by using the move tool and pressing shift over my David.psd tab.
  10. I then stretched the material to fit the increments of my David image.
  11. On the material layer, I then used the distort-filter displacement and selected my displacement.psd I had created earlier. This distorted the image and making the wrapping look more realistic with my statue. I used the numbers 40-40 in the x and y scales to fit better with my statue, however, these numbers were experimental and happened to fit my image well.
  12. Next, I Ctrl-clicked my David layer underneath and then made my material layer active, then clicked the layer mask icon to mask out the excess texture.
  13. To finish off the texture change, I clicked on the material image on the layers tab and up above changed its blend to overlay.
  14. Now that the texture is changed, I merged the texture and statue layers together and copied with Ctrl - C, opened up some kind of background I found online in a separate tab, and pasted the wooden David onto the new background and moved it with Ctrl - T to make it seem more into place.
  15. To touch up, I added some dodge burn effects around the statue to adjust the shading with its background.
  16. Finally, I then added my blog spot address and finished off by saving it and exporting it as a PNG.

Tuesday, February 18, 2020

Photoshop Animal Merging DIY


~ The Fishe ~



Original Bird

Original Fish

Tutorial's Version

Layers

 
Steps:
  1. First I started off by placing the picture of the fish down
  2. Next I placed the picture of the bird in a separate tab to mask its head off to paste it onto the fish picture. I then removed some edged bits using the zoom function and eraser tool.
  3. Then I moved the bird head by selecting the layer and using Ctrl - T to line up with the fishes head, along with warping it into shape.
  4. I then created a layer-mask on the bird layer, selected it, and filled it with black paint using the paint bucket tool.
  5. After filling in the square, I then used the paintbrush tool with white paint to over the black paint revealing the eagles head. I used this technique because it helps me get exactly what parts I want without going through the long processes of layering and masking in Photoshop.
  6. Next, I selected the magnetic lasso tool to outline the fish and copy pasted the selected parts onto a new layer.
  7. Furthermore, I applied clip masking to the duplicated fish layer to the bird head layer using Ctrl - Alt - G and then warped the duped fish layer to fit the bird's head using Ctrl - T and applied.
  8. After that, I selected the duped fish layer and used the clone stamp tool in my best attempt to blend in the fish's eye.
  9. Now that the fish-bird fusion is done, I merged all the layers together and copied with Ctrl - C, opened up some kind of background I found online in a separate tab, and pasted the fish-bird abomination onto the background moving it with Ctrl - T to make it seem more into place.
  10. To touch up I used the dodge tool to shine some light on my creature on areas that would make sense with my background, and burned some dark spots to add some shading effect.
  11. Finally, I then added my blog spot address and finished up by saving it and exporting it as a PNG.

Tuesday, February 11, 2020

The Cassogirturtle



Cassogirafurtle



Original Turtle

 

Original Giraffe


Original Bird

Layers
 
Steps:
  1. I decided to start with the base of the animal, the torso of the giraffe and cut it out.
  2. I repeated this step with the next couple of animals, masking out parts of their body that I wanted and pasting them onto a background layer that I picked out
  3. Next I moved the parts with Ctrl - T to match a shape I wanted and used the clone tool to make sure they blended well together.
  4. Then I created a color adjustment layer to balance out their colors so they can match with their counter parts.
  5. After adjusting the colors, I burned some shading to the creature and added some bevel & emboss and dodging to reflect with its background environment.
  6. Then Finally to finish up, I copied my layers and merged those duplicates into one and duplicated those to add an effect of a multiple Cassogirafurtle encounter.
  7. Then I added my blog spot address.

Monday, February 10, 2020

My experience with the Crocofrog


Crocofrog



    


Layers

        



Original Crocodile



Original Frog

Steps:
  1. I started by taking the crocodile image and erasing unwanted parts like its necks and the background.
  2. After getting rid of the background I put down the frog image to use as a base. I also resized this image to fit better.
  3. I then took the crocodile head with Ctrl - T and adjusted it so it would fit the head of the frog better.
  4. Next I used the clone tool to blend the two images together.
  5. After blending the images together, I selected the crocodile head by Ctrl clicking the layer and used color balancing on it to make the mouth match the body of the frog more.
  6. To finish up the frog I burned some places to add a shading effect under the jaw and dodged some parts of the crocofrog to polish up.
  7.  For customization, I cut out the crocofrog using the magic wand tool and cut pasted it onto a new background. Then finally finished it off by adding my blog watermark to it.

Thursday, February 6, 2020

Two Tutorials



~🐵 Two Tutorial Post 🦄~




  Merging Two Animals in Photoshop  


https://www.youtube.com/watch?v=WY6DW0EeMj4







 Skin Color/Texture Change on Photoshop 

https://www.youtube.com/watch?v=yC6GvkyZsB4